I’m probably going to need a dance game sub-blog at this rate.
I really wish Stepmania didn’t crash (silently!) whenever it failed to find a file somewhere.
I’d love to write my own file loaders that didn’t fail on a missing file. Maybe simply shim everything to check if the file exists first?
Traceseem not useful: they write to a text log in some random directory.
errorwill bail out of your actors/functions on error, and print at the top of the screen.
- Dan has a
SMin Simply Love that pretty prints tables and whatever strings you want to print.
-- I think this is built-in Lua functionality. -- The fallback theme init script makes some shortcuts for this. -- https://github.com/stepmania/stepmania/blob/27fdfb38718474253aeb33e9f9c7fd1a91ed823a/Themes/_fallback/Scripts/00%20init.lua#L11 -- aka print/Trace as defined in _fallback lua.Trace('string') -- Writes 'timestap: string' to log.txt. -- It looks like crashinfo.txt's partial log is the last few things that -- were supposed to be written to log.txt, before they were written. error('reason') -- Bails on the current actor. Will prevent it from loading -- any further (basically exits out of it) and displays the error at the top -- of the Stepmania screen (if error reporting enabled). lua.Warn('String') -- aka Warn -- Prints the following to log.txt: -- ///////////////////////////////////////// -- 02:14.132: WARNING: String -- /////////////////////////////////////////